![]() ![]() Some of those settlements offer cheap fuel, some better parts to reconfigure ships or even build from scratch in its detailed modular system. Your ships must land at settlements to refuel, repair, shop, and refit, and to investigate leads. You lead a fleet of aircraft through hostile territory in a bid to capture a piece of technology that you hope to use as a bargaining chip in a war your side is about to lose. The design is original and for the most part quite excellent. When I'm unsure of what strategy I should be pursuing it's not because of the challenges the game presents, but because I have too little context for most of those challenges to make a meaningful decision. When I play it I'm frequently fighting not the diagetic interface, but the one between it and me. HighFleet's equipment doesn't fail or undermine you the way, say, Deadnaut's does. However, other players have noted that the economic-management side of things can be a little too unforgiving.A degree of frustration is, if not innate, definitely a common design feature of the interface-'em-up. Many players who have tried the game have lauded its combat system as a particular highlight, while the high-quality graphics make it an aesthetically-pleasing game. Players who enjoy strategy games will likely find HighFleet an enjoyable experience. A visually impressive combat strategy game There is also an economic component, requiring players to manage things like the fuel usage of their fleet. Rather than a mere button-mashing exercise, the game requires strategic movement and the use of weapons to succeed. The strategy and combat aspect of the game takes place between 100-ton airships that are bristling with weaponry. Indeed, it is a requirement to progress through the game. It is a post-apocalyptic world where there are no records or memories of the past. ![]() HighFleet takes place in a world that is based around the “dieselpunk” aesthetic - essentially a future as science fiction of the 1950s would have shown. ![]()
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